Tong Hu
Projects Blog About
CUDA Path Tracer
CUDA Path Tracer

This project implemented a CUDA-based path tracer with both visual and performance improvement.

CUDAreal-time Path TracerC++

Steam Review
Steam Review

This website offers reviews of games available on Steam, a major gaming platform. It features statistical visualizations and provides functionalities for searching games and reviews, enhancing the user experience.

TypeScriptMySQLRedis

Vulkan Grass Rendering
Vulkan Grass Rendering

This project is a Vulkan-based application designed to render realistic grass with an integrated physics simulation, utilizing compute shaders.

Vulkan

CUDA Denoiser For Path Tracer
CUDA Denoiser For Path Tracer

In this project, I implemented a denoiser uses G-buffers to produce a smoother appearance in a pathtraced image.

CUDAreal-time Path TracerC++

Flocking Simulation
Flocking Simulation

This project implemented a flocking simulation based on the Reynolds Boids algorithm with two levels of optimization - scattered uniform grid, and coherent uniform grid optimization.

CUDAC++

Anime4k-WebGPU
Anime4k-WebGPU

An Anime4K implementation for WebGPU, featuring video enhancements including upscaling, denoising, and deblurring.

WebGPUWGSLTypeScript

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